A recent blog post from Raph Koster discusses dynamic POIs in SWG and why they never really worked right. One of the comments in particular, from an old SWG designer, points up why SWG has had near-fatal problems from the beginning.
A recent blog post from Raph Koster discusses dynamic POIs in SWG and why they never really worked right. One of the comments in particular, from an old SWG designer, points up why SWG has had near-fatal problems from the beginning.
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