Conan’s 11

In Uncategorized on 2010-02-19 by Kyle Maxwell Tagged: , , ,

I am going to run my next 4e game like a caper, simple as that.

It actually takes surprisingly little in the way of preparation to make the transition. Characters are already highly capable and aware of their capabilities, the only real difference between the standard dungeon crawl and a caper is a simple matter of information management. All of the material is already in place, the trick is to change the players from the reactive group experiencing the dungeon to a proactive group exploiting it.

A very useful set of thoughts here. I think he’s got a core insight here regarding seeing the team as “badass professionals” rather than simple thieves or marauding adventurers.

Depending on the group’s interests and style, the planning phase could present some great opportunities for roleplay and character development as well.


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