More on RP support in MMORPG design

In Uncategorized on 2008-07-13 by Kyle Maxwell

I’ve had some really interesting discussions recently with a friend from SWG regarding MMORPG design. To be fair, we’ve had these discussions for a long time, but the recent conversations have really hit some hot buttons for me.

What is unique about SWG that causes so much angst among RPers? This is a MMORPG where roleplayers have developed alternate combat and Force systems, and constantly plot ways to simulate playing other races or create items that aren’t in the game. Given the huge amount of character customization and uniqueness of the player housing system, this seems oddly ironic. Hypotheses after the jump.


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